Extension: To add complexity, put star stickers on some counters or add a third colour. This is a game for two or more children. To play: Begin with a known number of counters teddy bear ones are great. One child hides some of the counters under a cup or bowl. The other children look at the remaining counters and try to figure out how many are hiding. Lift the bowl to check! Extension: play with two cups, both having the same amount hidden. This game can be played individually or in a small group.
Preparation: You will need a hoop or other target and something to throw we suggest bean bags. To play: Children take turns throwing a given number of items into the hoop.
Draw them, then check. Extension: Use a target with different sections and use different numbers of points for hitting particular parts of the target. Add up the totals each time. This game is best played in pairs or small groups. Preparation: You will need a set of skittles, or plastic bottles, and a ball. To play: Set up skittles. Extension: Use two different colours for the skittles. Further extenstion: one colour is 2 points and the other colour is 3 points.
We also love making any number between 5 and 15 with a partner, using some of the fingers on two, three or four hands. This is a great game to play outside the library while waiting for the teacher-librarian to arrive. Extension: Some numbers are banned. For example, make 6 fingers using 3 hands, but without using the number 2. This game can be played by the whole class, but it is best done in an area with lots of space. The aim is to have everyone in the class included in a group. Our website may also include cookies from third parties like Google Adsense, Google Analytics, Youtube.
By using the website, you consent to the use of cookies. You can find out more in our Privacy Policy. Our math games make partitioning number, tens and ones and all things Place Value a Breeze! Teaching Place Value can be stressful and is up there with multiplication and division when it comes to the top 10 HATED topics in teaching Math for many teachers. But the essence of teaching place value is that numbers can be partitioned broken into manageable pieces to make them easier to manipulate.
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All 'Social Studies - History'. European History. Middle Ages. For more reading Roman numerals games click here. Round numbers as quickly as possible and you will get more time to aim your arrow.
Use the arrow keys to guide the snowboarder to the correct answer. Can you answer 10 questions before the time runs out? There are over a hundred carefully differentiated levels linked to objectives from the new maths curriculum.
A full list of levels is below. Great as a mental starter when you are teaching place value. Encourages lots of higher order mathematical thinking. Can be extended by asking children to express the general rules that will help them to answer each question. Drag the digits to make: the biggest possible number, or the 2nd smallest number, or the biggest odd number, or a number which is closest in value to another given number.
Click here for the decimal version of the game. Catch a fish and then answer the rounding questions before they get away. This game is tablet friendly and will work on any device. Move the block to match the wall. The quicker and more accurately you answer the maths questions, the slower the wall will travel.
Answer the maths questions quickly and accurately to earn basketballs and then see how many points you can score.
Hundreds of maths skills to choose from with levels involving multiplication, division, addition, subtraction, reading numbers, rounding numbers, reading Roman Numerals, fractions of numbers, simplifying fractions and converting between fractions, decimals and percentages. Round numbers to the nearest 10, or or round decimals to the nearest whole, 1 or 2 decimal places. Throw your pickaxe at the correct crystal. This game has the following levels taken from the new maths curricululum :.
This game, together with all the other crystal crash games, is available as a single iPad or Android app. Shoot the UFO with the correct answer and dodge the incoming fire. A fun game to practise a wide range of key mathematical skills.
Add weights to either pan until they are balanced. Can be used to teach addition, subtraction, partitioning, and mass, as well as developing an understanding of the equals sign. For more partitioning resources click here. Use the calculator to answer a question and then round your answer to the nearest 10, , whole number or to 1, 2 or 3 decimal places.
The correct answer is then shown on a number line. Play against the clock to see how many points you can score. Multiply partitioned numbers using the grid method. Lots of choice of levels, inculding decimals and money. For more multiplication and division resources click here. Add the partitioned numbers beginning with the largest.
Choice of 2-digit, 3-digit or 4-digit numbers. An important conceptual step before a more formal method of column addition. I am remaking the ITPs so that they will work on all modern browsers and tablets. They will remain freely available to all without the need for a subscription. View full screen in your browser. This ITP allows you to demonstrate the effect of multiplying and dividing by 10 and By dragging cards from the set of digit cards, different decimal numbers can be displayed.
These decimal numbers can be placed in either of the two middle rows. The cards in the first row move when the multiply or divide buttons are selected.
The cards will not move if the result is greater than 99 or less than 0. The cards in the second row do not move in order to highlight the shift in the digits when multiplying or dividing. The ITP can be used to explore, and to encourage children to predict the effect of multiplying and dividing by 10 and The ITP can also be used to demonstrate the effect of repeated multiplication and division by This ITP displays on-screen place value cards to construct and partition three-digit whole numbers.
Once the cards are created they can be deleted clicking on the cross in the top left hand corner. By clicking on the number, a card can be dragged around the screen and repositioned. You can have one or two sets of cards on the screen at a time.
The value of each place value card is determined using the respective button at the bottom of the screen. Each number on a card can be represented by groups of counters, clicking on the pointer on the card to reveal and hide the counters. Displaying two sets of cards you can compare their values and pose questions about their sum and difference. Partitioning the numbers and rearranging them can be use to help children understand how pencil and paper methods of calculation are recorded.
This ITP generates a square.
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