Deus ex pl iso




















Deus Ex is a first-person shooter set in a dark, grim, near future. Gameplay is similar to that of Thief, with stealth being at least as important as racking up a high body count. There is no multi-player mode in the game -- it's just you against the computer. Disease ravages the population while the struggle for the much-in demand antidote "Ambrosia" rages on. Trying to keep order and make some sense of the situation is J.

The maps are large and require time to explore, with the first arena being a blown-up Statue of Liberty. Each set location is highly interactive with door locks to be picked, security cameras to bypass, and computer terminals for hints and codes. Books and newspapers picked up during exploration provide interesting, moody background, as well as an occasional clue.

Buildings and areas of conflict are not always linear and often offer multiple entry points. At this point in the review we do find it a little difficult to continue without giving too much of the story away, as what transpires is not only surprisingly original, but also incredibly well structured. Despite the abundance of futuristic gadgetry not to mention acronym-heavy in-character banter , Deus Ex always manages to feel contemporary and modern rather than outlandish and crass, as many other sci-fi games tend to appear.

There are no floating vehicles; no big shoulder pads; no camp robots; and no daft monsters well, not that daft anyway. And certainly no silly spells, which-again-is refreshing for an RPG. We've been banging on about realism in games for ages now, and finally we're actually getting some. On the hardest difficulty setting, 'Realistic', we really are talking realistic.

Two or three bullet hits will kill you. The enemy's senses are also much more acute, and their aim truer too, and - to be honest - you'd have a hard time getting past the first few levels if you started out on this setting. One of the main factors in Deus Ex's success is the environment modelling. Each level is not only huge but also crammed with a glorious amount of detail. Almost every tree-form object in the game can be picked up and moved around - boxes, chairs, cups, dustbins And if what you're trying to lift is too heavy, a 'strength' Augmentation upgrade will remedy the problem.

Large metal boxes, all of which are initially immobile due to their weight, come into play when this happens, opening up previously out-of-reach areas and giving access to hidden power-ups and secret little nooks and crannies. Hiding the bodies of your victims has a significant effect on the gameplay too. If you pop a guard and leave the body where it falls you run the risk of another guard stumbling across it and setting off the alarms. So it makes sense to sneak in and clean up afterwards - covering your tracks as it were.

It must be said that we did encounter a slight problem with this aspect of the game, in that if your inventory is full and the body you're trying to lift is carrying something, the game won't let you do it. If it's crucial to move the body you have to first make room in your inventory, then loot whatever the cadaver is carrying, before being allowed to lift it. This 'bug' doesn't have a significant affect on the game itself, but is slightly annoying and will hopefully be remedied in the first patch available.

The amazing 'real-world' physics engine courtesy of Epic and Unreal don't forget and the abundance of moveable objects combine to provide the most tactile 3D gaming environment ever seen in a computer game at this point in time , and the possibilities for sick, twisted hi-jinx are endless. For example, ever wanted to throw a dustbin out of a window? Or launch a TV off a hotel balcony on the tenth floor? Or chuck a dead body off the top of a skyscraper?

This game allows you to do such things and, in the case of our latter example, we saw tiny figures run towards the mashed body to investigate! And not only that, but there are also numerous pool tables, basketball courts and dart boards to be found in Deus Ex too. In terms of atmosphere, Deus Ex remains dark and serious throughout.

There are humorous interludes and quiet bits, but generally the game exudes a gritty, tough exterior. This is reflected in the music predominantly a collection of trip hop and ambient techno tunes , the weather atmospherics, and the brilliant sound effects - all of which combine to make, as we keep saying, an unbelievably realistic stage on which to act out your killer cop fantasies.

So, finally, Ion Storm delivers a game worth shouting about. The developers may still be smarting at the reception Daikatana received from the general public, but they should now put the whole sorry episode behind them and focus on this game. A game that, in our opinion, has just leapfrogged System Shock 2 as the current benchmark in the role-playing genre. To which we'd reply: non-player characters.

In System Shock 2 the previous benchmark RPG you were out on your own - in this there's a proper cast of characters and their interaction is a joy to behold. System Shock 2 is slightly scarier, but Deus fxis bigger, harder and more satisfying to beat. It's a cracking game - a real blood, guts and bullets comic book story with depth, flexibility and staying power. Deus Ex presents not only physical and mental problems for you to solve, but also numerous moral dilemmas to overcome.

It is a giant of a game and another step forward for the role-playing genre. Don't hesitate to buy it when you see the box in your local computer shop - you will not be disappointed. DeusEx certainly is a joy to play if you're partial to a bit of thinking with your gun. Yes, thinking. The brilliant role-playing, adventure, shooter-type gameplay in this game not only requires nerves of steel, but it also thrusts upon you concepts such as: moral Judgement, and 'oh shit, this gun's so heavy I can hardly move, better rethink', so it's not all running around with shotguns and ammo.

It's tough. So let's go straight to the chase. How to beat Deus Ex in two easy instalments. Here goes the first part Spend starter skill points wisely. Upgrade rifle, computers and electronics to 'trained'. When it comes to using skill points, it's always better to save your game before making any decisions. Your first mission to rid the Statue of Liberty of terrorists is a piece of cake compared to later missions. You'd be wise taking the Sniper Rifle at the start.

Sneak your way around to the back of the Statue take out guards with Electric Prod, knife and rifle, and hide their bodies in the shadows near the shorting generator bunker and then climb up the containers. That way you'll avoid most of the guards. At this point, you can either head downstairs to rescue your trapped colleague, or continue upwards toward the terrorist leader. Our advice is go downstairs first, deactivate all the security consoles, clean out the cash machine and secure the area.

Next, sneak up the stairs until you reach a square section of the tower with a door in each wall. But be careful entering. There are gas grenades on the walls, defuse them if you can.

Then go up the stairs quietly, kill the guards, confront the leader and take the Augmentation upgrade canister. But before leaving, don't forget to use the Augmentation upgrade canister on a Med Bot.

Our advice is to go for the Muscle option. Sneak into Castle Clinton either via the back window, or give the kid a candy bar and get the code for the secret entrance behind the soda machine. Infiltrate the secret NSF bunker and kill the terrorists. Find the barrel of Ambrosia by the bay doors, but watch out for the terrorist with the flame-thrower. Before you leave, break into the office and get the second Augmentation canister from the safe - a guard has the safe key.

You can also disable cameras and turrets if necessary. Talk to Anna and be nice because she'll give you two EMP grenades, then go to the subway entrance and either disable the laser trips with EMP grenades, or sneak in through the ventilation shafts and kill the enemy from within.

But be very careful not to set off any of the explosive containers littered about the place. Once you've explored Paul's apartment and all the shooting's died down, search NSF for dead bodies until you find the key for Osgood's. Go there and unlock the door to access the ladder leading to the rooftops. Avoiding the booby traps, scale the top of building and carefully snipe all the terrorist guards patrolling the area.

Loot every body for ammo before entering the NSF base. Take the ladder to the top of the base, which should now be clear of guards if you did your sniping earlier, then silently creep downstairs without tripping the laser, or alerting the guards.

The generator is at the bottom of the base - destroy it by shooting the explosive barrels nearby. There's a heavily-defended Aug upgrade canister in an office in the basement. The code's , if you can make it there. Recuperate and report, then go install the new Augs you found. Our advice is go for Run Silent and Environmental Resistance. Head to the subway. Notice keypad in phone booth? The code is in a locked box in shanty town, or can be obtained by talking to Harley Filben informant and Curley tramp in shanty town.

There's a keypad underneath the sinks in the Ladies' bogs. A guy called Charlie Finn has the code, but he wants you to restore the water supply before he'll give it to you.

To do this, you need at least one LAM to clear the fallen beams from the room at the end of the station. Lenny the junkie has a LAM and will exchange it for drugs. El Ray, the boss of a gang upstairs, also has one, but expects you to kill the drug dealer downstairs to earn it.

Once you've got one, blow the place sky-high, and turn the valves back on. Charlie Finn will then reveal the code, which is These tunnels are crawling with NSF, so should be traversed carefully. Also, the civilians wandering around will bolt if they see you with a weapon drawn, so stay hidden to avoid starting a free for all. As you enter the level, head right and kill the NSF.

Press it to open a secret room. Inside, there's the key and a flame-thrower - and a terrorist who surrenders. Now go to the other end of the tunnel and unlock the Gents' bog door. Continue down forked corridor, bypass trip wires or steam jets and take out the lone guard. Avoiding the camera and the four turrets, get the key from him and unlock the door.

Next, if you jump the bridge: don't hesitate for a second because it collapses. If you fall into the water, you can escape via a submerged tunnel in the bottom left of the pool. Two security robots block your way next, but they can easily be avoided by sneaking through a hole in the wall. Knock out the camera immediately above you.

The first barrel of Ambrosia is right in front of you. Take out the guards, but be quiet and hide the bodies. The NSF guard in the toilet has a key to the Helibase security room located on the top left balcony , where you can disable cameras and turrets and plunder a secret armoury switch behind the plant pot. There are more than seven heavily-armed terrorists one with a flame-thrower guarding the helicopter pad. The best way of despatching them is with a carefully-placed LAM trap, or by shooting the explosive barrels.

Also, there's a sniper on a gantry who should be taken out as soon as possible. Then it'll be safe to access the lift to the airfield note for swimmers: in the comer of the Helibase there's a manhole leading to a watery alternative route. Avoiding detection by the patrolling robots, sneak round the side of the main hangar and over to the Boathouse.

There are numerous guards on patrol near the gate to the south, so be extremely careful. Look for a metal container with ladders and climb up. Take great care to remain out of sight of robots and snipe the last guard by the Boathouse.

With that done, destroy the robots by shooting the explosive barrels when they're near them. Now it should be easy to enter the Boathouse where, after killing the guard, you will find the East Gate Key and the second barrel of Ambrosia. Next, head to the barracks. Take out the two guards and get the hangar code from the footlocker in the dormitory. Meet Paul and hear what he has to say.

Scour hangar for goodies, but don't shoot anyone - unless, of course, you really want to. Then enter the aircraft. Go upstairs and get the key to the back of the plane. Then go downstairs and locate the third barrel of Ambrosia and another Augmentation canister - code: Next, go back upstairs, unlock the door and speak to Lebedev.

Now you've got several choices: you can either kill him as you were originally instructed, walk away and let Anna kill him, or kill Anna. Keeping Lebedev alive has no real consequence in the game. Once this is done, return to the helipad. Again, don't forget to upgrade any Augs you have. Go to Paul's apartment and talk to him. Go to the room on the third floor with the Med Bot in it. Activate the venting and enter the adjacent room. You have to access the security console to open the trap door to the basement.

Once in the basement, avoid the red beams and drop the small metal crates on the pressure pads to disable turrets, then pick through doors until you reach a cabinet with loads of goodies in it. On top of the cabinet is a datacube with satellite dish control instructions. Inside the cabinet is a datacube with proof of the conspiracy, which you'll also need. Work your way through the traps until you reach a door leading outside.

Next, you've got to transmit a signal from the top of the NSF base, but before you do that go and round up every scrap of ammo and health you can find. UNATCO now become the enemy, so you'll have to fight your way through 15 heavily-armed soldiers to get back to Paul's apartment. Once there, speak to Paul. You'll then hear a warning that the apartment Is about to be raided. You can either run or fight, but running is advised. If you planted a LAM by the hotel door earlier, it should kill or damage most of the people who enter.

Finish the rest off with another LAM, or with bullets to the head. The subway is heavily guarded by soldiers and bots. The best thing to do is run to the door, enter the code and run down into the station the guards don't follow.

Use your Ballistic Protection Aug if you have one. When you get to Battery Park you'll have to fight or avoid Anna Navarre, if she's still alive, then Gunther Hermann will be waiting for you.

You can resist or surrender here, but fighting is futile because Hermann is invincible. Talk to Anna, if she's still alive, then wait for Daedelus to open the door. Sneak out and grab knife off filing cabinets.

Kill the first guard, take his gun and disable camera. Then kill second guard and take assault gun. Turn right into robot maintenance.

Head upstairs on left and through corridor in front of you, kill four guards and take weapons. Go up to Maintenance Control, reverse bot AI security panel on wall and get Armoury access code from datacube on furthest desk.

Go downstairs and through the corridor to the armoury. Avoiding bots walk closely behind them , enter armoury code: and kill guard. Disable camera either go upstairs and access security panel on wall, or get LAW and bomb it , then steal the weapons. There are three guards and two dogs patrolling the command centre. Either sneak in via the tunnel or storm through the main entrance.

Access the security panel to deactivate all the cameras, head into Laboratory area. Pass Nanotech lab and go straight down to Medical area.

Kill guard and woman, because she sets off the alarm, then take stairs to the right stairs to left guarded by two soldiers. But whatever you do, don't be tempted to press the button on the wall - it only opens the containment cage and lets the canine-like Karkian out. Enter Med Lab and see Paul's body, or Paul, if he's still alive. You will then be given the facility exit code by Daedelus. Then immediately exit the facility via the door by the command centre code: This is where things really get complicated.

And if she isn't, you'll have to kill her and report back to him. Evade the rest of the guards and go outside to the helicopter. Kill most MJ12 troops by releasing gas in under-floor tunnels gas release code: Enter barracks via vent or down steps and kill the troops that are left no small amount, so be very careful.

The key to Flight Deck 1 is in the third locker from the left. Now go to Flight Deck 1 and hit the Weapons Lockdown button. Return to the helicopter and destroy two bots that emerge, then go through 'Lockdown' door to elevator - a tip: use multitool on panel to avoid electrocution and go on to the Wan Chi Market in Hong Kong - which is where we'll be continuing next issue. So stay tuned. Completing the immense Deus Ex is a task not to be taken lightly. For starters the game has three completely different endings, and the longer Deus Ex goes on, the better the game gets -so you may start wishing that it never ends!

Unfortunately, all good things have to come to an end at some point, and the second instalment of this player's guide will facilitate that Just try and get over it once you've completed it. Jock instructs you to find the mysterious Tracer Tong. He's East of the market, next door to the temple on the way to Canal Road.

He asks you to retrieve the 'Dragon's Tooth' sword from Triad rivals Red Arrows, and to prove that a lady called Maggie Chow is causing war between them. Maggie Chow lives on Tonnochi Road. Take the Penthouse elevator. Here you'll be greeted by a maid who will accompany you to Maggie Chow. After the conversation has ended go upstairs and search the rooms. If the maid threatens to call the police, stun her with the cattle prod. Find the entrance to Maggie's secret office and work out her computer login ID read the books and the datacubes , and then access the security terminal to confirm her MJ12 allegiance.

You can kill Maggie Chow now if you want to, then go back down the elevator and bypass the door to the maintenance elevator. Go up and pick the door by the elevator Kill the first MJ12 guard quietly, then dodge tripwires use LMP grenades if you've got any. Enter security area and kill four guards watch out for the guard with the Plasma Gun. Access computer terminal as Maggie Chow and open the case to the sword. Pay the girls to get in and go to the upstairs bar. Go through corridor and down stairs, through meeting room and over small bridge to Max Chen.

MJ12 troops then raid the club. Fight them off and return to Gordon Quick of the Luminous Path. He'll give you the code to get into their base. Enter and go up stairs and into the door opposite entrance. Go down stairs, left through the wooden door and down to the big hall.

Use same code as entrance on keypad by leftmost table. Then go meet Tracer Tong and he'll cure your killswitch. Before leaving get the key to Jock's apartment and ransack it found up lift, opposite Queen's Tower Hotel. Enter using code , then proceed to third floor. Talk to Mr Hundley black suit , then continue on and talk to Nervous Employee.

You need to access a computer to download the ROM encoding. To do this you've got two choices: either hack it, or acquire its ID and password.

The former is the easiest of the two. If you attempt to unlock the cabinet, however, you will be attacked by MJ12 troops watch out for the guy with the flamethrower! It's probably best to kill them all before attempting anything dodgy, but it's worth picking the cabinet because it also contains Aug upgrades. If you prefer a quieter approach, leave the cabinet well alone. Head into the toilets next to the conference room and locate the entrance to the ducting system.

Crawl along until you reach a ladder killing the stray Greasel in the process. Keep going until you come to a closed grate leading down onto a grey disc. Drop down and snipe the patrolling guard if the alarm goes off, duck and wait until it stops. Be careful here - once you go down the lift the alarm goes off and you are suddenly attacked from all sides. Don't panic. Out of the lift turn immediately left or right and go up the ramps until you reach the top.

Locate the brightly-lit twin corridor and hit the switch - this will open a ramp to the entrance chamber. Once you're back in Versalife the alarms go off. Run down the stairs, kill or avoid five more guards and get out as fast as you can. Thankfully, there's a back entrance to level 2, and it's down the Canal Road Tunnel East of temple.

Behind crashed cop van, open door with code Pick grate and drop down pipe. You'll drop into water. Make your way up pipes and out to corridor. Locate grate leading up to corridor with comer mirror. Kill MJ12 Commando and destroy bot, then hack security terminal and disable cameras, but keep door closed.

Go down ramp and snipe MJ12 Commando and scientist quickly and quietly. It the alarm goes off two Bots attack. Either destroy them or dash to the room to the right of the computer and deactivate them via the red button. First click 'Security' and disable all cameras. Then click them. Climb down into the Universal Constructor chamber and pilfer the Aug upgrade canisters. Then climb down to the next level.

Install your Augs on handy Medical bot. If Maggie Chow is alive you get to fight her here. Then, use the code on the console. Kill the two spider bots use Sabot shells or explosives -bullets are useless , then drop down into the pit. Drop through hole not into green gunk!

Then jump over to the water pipe and dive in. Keep swimming until you reach an air pocket, then ready a sword or similar to kill the swimming Karkian up ahead guns don't work underwater. Keep swimming until you reach the canal, then go back to Tong and install your new Augs our tip: Environmental Resistance is handy, but you've got a lot of swimming ahead, so go for the Aqualung.

After speaking to him you'll be attacked by approximately 10 MJ12 troops, so be prepared note: 20mm HE ammo is useful if you've got any.

Go see smuggler and ask about explosives. They cost , which you'll need if you want to buy them. Smuggler also has some Camothermic Armour upstairs hidden behind the mirror. When you're done, head to the top of the hotel and get in the helicopter. Enter through grate and kill three guards they all have keys to main gate.

Enter the base either through gate, tunnels or over barracks roof. Gate is probably wisest. Snipe guards and enter door by two containers. Look for security terminal by two soda machines. Hack and disable cameras. Carefully take out rest of the guards. If you scare an engineer, kill him because he'll set off the alarms.

You need to get to the tall structure a crane to the North West, but it's guarded by two large bots. Either destroy them using LAMs or by luring them near explosive barrels. Kill other guards, turn the valve, sneak into the lift at the base of the crane, then go up and press button to lower arm. Cross carefully and smash the vent on the roof. Next you'll come to a fan patrolled by three spider bots. Chuck a Scramble grenade if you have one, then they'll kill each other.

Otherwise sabot shells should despatch them. There are two more spider bots behind the door, so leave them. Crawl through the grille and into the next area and open grille to ship. You can't cross yet, so take ladder down to Crane Control lift.

Go up and press button. Go back up to grille and cross on girder, quietly. Carefully despatch sailors and guards and secure area. There's an Aug upgrade canister locked in a safe and a vial of Ambrosia in the Chem Lab.

Key to lower deck is in Captain's Quarters, but they're locked. Enter Sick Bay and crawl through vent into Electronics Lab. Get Ops code from datacube , then go upstairs to Command Center avoiding more guards. Get code from datacube, then enter Captain's room and get key bedside cabinet and armoury code under bed. Raid armoury before heading below deck. Go downstairs and turn left. Drop down and enter boiler room. Destroy first boiler tri-weld with LAM. The second is hidden by a reservoir wall, but can be blown by simply chucking a LAM over it.

Go back to door watched by cameras, kill two guards and sneak through. Turn left towards Electrical, kill guards then talk to engineer. Avoiding arcing electricity, take out spider bot and bypass panel. Open nearby floor hatch and go down. If you can't bypass blue trip be prepared to fight another spider bot that comes out of cubby hole nearby.

Bypass final panel to kill electricity. Then head up and blow third tri-weld seam. Next, go to door of Bilge room. Kill patrolling guards and hack nearby security panel. Disable cameras and open locked door. Enter, kill remaining guards and destroy fourth tri-weld. Go to computer in corner of room. Reverse flow. Go upstairs and through door. Kill guard and hack security panel by fan. Continue to next room and hack panel to your immediate right. Cross cage and hack next security panel.

Change turret control to 'Attacking Enemies' they'll kill guards for you. Kill next two guards and go down hatch in floor. Locate final tri-weld seam and destroy it. Exit to upper decks, then out, then over the side and into the water. Climb out and enter door to West of dock. Climb up ladder. If you came in this way the coast will be clear, if not: prepare to fight a bunch of spider bots. Meet Jock on roof. Press button. Gate Keeper lets you in. This man is actually a doubleagent, and has a helicopter-incapacitating EMP device hidden behind a bookshelf in the gate house.

If you kill him now, and chuck a LAM into the gatehouse you'll save yourself a battle later. Enter crypt, talk to Dowd and give him Ambrosia vial if you picked it up earlier. If you haven't killed the Gate Keeper yet, you'll have to fight four MJ12 troops and destroy the device in the gate house. More troops will arrive once this is done, so run to the chopper as fast as you can! Go down lift code , then up steps and talk to Odd Woman. Go down to bottom of spiral staircase and open door to radiation Kill four Greasels in sewers.

Head back to Odd Woman for tip about rockets, or continue on. Open grate and carefully sneak topside and behind crates. Quietly snipe 3 x MJ12 Commandos and hide bodies. If you're spotted and can't fight, run into the subway - they won't follow you in. Inside subway speak to Arms Dealer, then enter mall area. Destroy bot and take out three soldiers.

Return to Arms Dealer for discount. There are rockets hidden in a storeroom underneath the building immediately right of the subway exit. To get them pick front door, go up stairs right from entrance , hack the security panel, disable turret and open door.

Then go down and have them over. Next, go behind the building to the East and smash boards over window. Enter and descend to the catacombs. Look for a brick with a lockpick on it. Press brick to enter Silhouette bunker. Find and talk to the leader, Chad. He asks you to rescue hostages, and gives you key to next area. Unlock blast door and continue on. Eliminate commando and continue until you reach ramp leading down. Kill two guards and continue until you reach red tripwires.

The hostages have to come through this way if you free them, so try and disable everything quietly first. Then back up and locate hidden passage behind crucifix. Crawl along until you see MJ12 troops. Kill four commandos, three troops and one WIB. Search bodies for Catacombs Sewer Entry key, then free hostages. Uploaded by leccives on February 14, Internet Archive's 25th Anniversary Logo. Search icon An illustration of a magnifying glass.

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